Instructional Design Methods

This week’s discussion is about the various instructional design models and theories.

The discussion board asks Which processes, models, or learning theories have you used in your current role or which do you think would be the most effective and Provide examples of how you used the method(s) and/or why you think they are effective?

Being an Engineering Technician does not require the need to instruct or learn per say as far as teaching a class. What I have done in the past is an AutoCAD tips and tricks session in the conference room with a laptop hooked up to a projector and I show the engineers, planners and estimators in my group the features of the latest AutoCAD version. Here I can demonstrate new features and answer questions.

I see from going through the text and this week’s presentation that there are a few different instructional design models and theories that I would like to give my view on. The Merrill First Principles model I think should be utilized after and initial course is created to see if it meets certain criteria or is used as a evaluating mechanism to see if the course is functional and can get the lesson across efficiently. The Gagne’s 9 events is also like a evaluating mechanism to evaluate the effectiveness of the lesson plan. The Morrison-Ross-Kemp model is a combination of a design plan or process and evaluating mechanism in the same model.  Both the ADDIE model and the Dick-Carey model are an organized process for deciding on what type of course to design, how to go about designing it for course content, to see if the design with effective for the student to learn, development and revision process, analyzing, and assessing the course and evaluating it.

I think the ADDIE model would be a good design tool because of what is does and represents. Analysis, D-Design, Develop, Implement then Evaluate.

About Striving To Become An Instructional Designer

Janet McPhatter, MA Educational Technologies and Leadership Janet McPhatter, MA is skilled in instructional design, instructional media, technology, and leadership. She has knowledge in instructional and learning theories and models including the ADDIE Model, Morrison Ross Kemp model, Gagne's Instructional Events model, Merrill's First Principles of Instruction model, the Dick and Carey model, Donald Kirkpatrick's 4 Levels of Training Evaluation, Bloom’s Taxonomy, Merrill's Components Display Theory, and Constructivist Theory. She is passionate about the learning experience, educational technology, design and leadership. In her current role, Janet manages multiple concurrent projects, provides methods for saving her company money, and assistance in any form she can. As a problem solver, she accepts all challenges and strives to find creative solutions. She applies her background in the creative arts, to assist her in a variety of skills including teaching, instructional design, and media creation. In past roles, Janet has performed duties as a Design Drafter, Assistant CAD Manager, CAD Operator, Graphic/Web Designer and even a Journey-person Machinist for the Federal Government and the private sector. Specialty: Adobe Creative Suite (Dreamweaver, Flash, Illustrator, Photoshop, InDesign, Acrobat, Fireworks, AfterEffects, Premiere, Soundbooth) HTML, CSS, JavaScript, ActionScript, GoToMeetings, Google+, eCollege, Blackboard, Moodle, Movie Maker, iMovie, GarageBand, Jing, Captivate, Animoto, AutoCAD, Revit, Microstation, 3ds Max, Microsoft Office, Pages, Numbers and Keynote to name a few.
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